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Samurai jack characters
Samurai jack characters










samurai jack characters

Aku reduces in size by one category for every 50 points of damage he takes, reducing his reach by 5 feet each time.

samurai jack characters

Aku sometimes receives premonitions of his future through dreams. The target is immune to Aku’s Possession for 24 hours after succeeding on the saving throw or after the possession ends. The possession lasts until the body drops to 0 hit points, Aku ends it as a bonus action, or Aku is turned or forced out by an effect like the dispel evil and good spell. Creatures that were begat by Aku receive no saving throw. Aku gains access to the target’s class features and proficiencies but not knowledge. Aku now controls the body but doesn’t deprive the target of awareness. Aku can spit on a creature within 40 feet, forcing it to make a DC 19 Charisma saving throw or be possessed by Aku, taking on his appearance and personality as the target becomes incapacitated and loses control of its body. When Aku casts creation he may use it to make gold and other objects of exceptional value. A creature that hears the sounds can tell they are imitations with a successful DC 21 Wisdom (Insight) check. Aku can mimic animal sounds and humanoid voices. Aku has advantage on saving throws against arcane spells and other arcane magical effects. Aku is capable of interstellar travel, well beyond the speed of light. After using this feature 3 times, Aku requires a long rest before he can use it again. Aku is also able to spend an action to impart immortality on a creature. Aku is immune to the effects of aging and requires no sustenance. In addition, Aku can spend 1 hour creating a contagion, device, or song able to utilize this feature. When a corrupted creature dies, it transforms back to its original form. The creatures gain the adeddo-oni template and increase up to 3 categories in size, gaining both a +4 bonus to Strength and Constitution as well as a +1d4 bonus to damage for its natural attacks for every size increase (to a maximum ability score of 22 and +4d4 damage). Aku may spend an action to transform up to 3 creatures he can see, forcing them to make a DC 20 Constitution saving throw or be changed. Whatever form he takes, he always remains red, black, and green, and his reflection always shows his true form.Ĭorruption. Aku typically uses polymorph to change into the following forms: amorphous darkness (as darkness and gaseous form ), bird, cannonball, cloud, doppelganger, dragon, frog, fish, giant beetle, giant spider, goat, gorilla, human, imperial dragon, kraken, manta ray, mouse, pacman, praying mantis, scorpion, snake, spiked tubeworm, squid, swarm of humanoids. Aku can move through a space as narrow as 1 inch wide without squeezing.Ĭolor Scheme. Senses darkvision 300 ft., passive Perception 21Īmorphous. Skills Arcana +12, Deception +11, History +12, Insight +11, Intimidation +11, Perception +11, Persuasion +11, Religion +11, Stealth +13ĭamage Vulnerabilities bludgeoning, piercing, and slashing from divine magical weaponsĭamage Resistances acid, cold, fire, lightning, thunder bludgeoning, piercing, and slashing from non-divine magical weaponsĭamage Immunities bludgeoning, piercing, and slashing from nonmagical weapons

samurai jack characters

#Samurai jack characters free#

^^ Psssst! If you dig on evil, this and its 2 free PDFs have launched! ^^ Someone on Facebook asked “what would Aku look like in D&D 5E?” and to that I say: here’s a build for Aku and Samurai Jack (using the handy dandy mechanics in Mists of Akuma!, all of which I think are in the freebie PDFs)!












Samurai jack characters